Weiter an den Kreuzungen gearbeitet
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@ -27,7 +27,7 @@ def setup_lanterns_detectors_new(SCREEN_WIDTH):
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for y_pos in range(75, 226, 150):
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x_pos = 25
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id = 1
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while x_pos <= 825:
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while x_pos <= 725:
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lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_1")
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lantern_list.append(lantern)
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detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_1")
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@ -37,8 +37,8 @@ def setup_lanterns_detectors_new(SCREEN_WIDTH):
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# Street 2
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for y_pos in range(75, 226, 150):
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x_pos = 975
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id = 1
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x_pos = 1075
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id = 2
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while x_pos <= 1775:
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lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_2")
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lantern_list.append(lantern)
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@ -64,7 +64,7 @@ def setup_lanterns_detectors_new(SCREEN_WIDTH):
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for y_pos in range(725, 976, 150):
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x_pos = 25
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id = 1
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while x_pos <= 825:
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while x_pos <= 725:
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lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_5")
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lantern_list.append(lantern)
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detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_5")
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@ -84,4 +84,21 @@ def setup_lanterns_detectors_new(SCREEN_WIDTH):
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x_pos += 100
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id += 1
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# Crossing 1
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cross_lantern_1 = sprites.Lanterns(825, 225, 25, 25, id=9, street="street_1", crossing_id=1)
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cross_lantern_2 = sprites.Lanterns(825, 75, 25, 25, id=9, street="street_1", crossing_id=1)
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cross_lantern_3 = sprites.Lanterns(975, 225, 25, 25, id=1, street="street_2", crossing_id=1)
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cross_lantern_4 = sprites.Lanterns(975, 75, 25, 25, id=1, street="street_2", crossing_id=1)
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cross_detector_1 = sprites.Detectors(900, 150, 260, 260, crossing_id=1)
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# Crossing 1
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cross_lantern_5 = sprites.Lanterns(825, 725, 25, 25, id=9, street="street_5", crossing_id=1)
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cross_lantern_6 = sprites.Lanterns(825, 875, 25, 25, id=9, street="street_5", crossing_id=1)
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cross_lantern_7 = sprites.Lanterns(975, 225, 25, 25, id=1, street="street_2", crossing_id=1)
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cross_lantern_8 = sprites.Lanterns(975, 75, 25, 25, id=1, street="street_2", crossing_id=1)
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cross_detector_2 = sprites.Detectors(900, 150, 260, 260, crossing_id=1)
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lantern_list.extend([cross_lantern_1, cross_lantern_2, cross_lantern_3, cross_lantern_4, cross_lantern_5, cross_lantern_6])
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detectors_list.append(cross_detector_1)
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return lantern_list, detectors_list
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@ -48,6 +48,8 @@ if __name__ == "__main__":
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collisions = pygame.sprite.spritecollide(player.sprite, detectors, False)
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for detector in collisions:
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for lantern in lanterns:
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if detector.crossing_id == lantern.crossing_id and detector.crossing_id is not None:
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lantern.light_up(255, 255, 0, 255)
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if lantern.street == detector.street:
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if lantern.id == detector.id - 1 or lantern.id == detector.id + 1:
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lantern.light_up(176, 179, 0, 255)
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@ -54,13 +54,14 @@ class Streets(pygame.sprite.Sprite):
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self.rect = self.image.get_rect(topleft=(left, top))
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class Lanterns(pygame.sprite.Sprite):
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def __init__(self, left, top, width, height, id, street):
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def __init__(self, left, top, width, height, id=None, street=None, crossing_id=None):
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super().__init__()
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self.image = pygame.Surface([width, height], pygame.SRCALPHA)
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self.image.fill((0, 0, 0, 255))
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self.rect = self.image.get_rect(center=(left, top))
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self.id = id
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self.street = street
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self.crossing_id = crossing_id
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def light_up(self, r, g, b, oppacity):
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self.image.fill((r, g, b, oppacity))
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@ -69,7 +70,7 @@ class Lanterns(pygame.sprite.Sprite):
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self.image.fill((0, 0, 0))
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class Detectors(pygame.sprite.Sprite):
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def __init__(self, left, top, width, height, id, street):
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def __init__(self, left, top, width, height, id=None, street=None, crossing_id=None):
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super().__init__()
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self.image = pygame.Surface([width, height], pygame.SRCALPHA)
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@ -78,3 +79,4 @@ class Detectors(pygame.sprite.Sprite):
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self.rect = self.image.get_rect(center=(left, top))
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self.id = id
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self.street = street
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self.crossing_id = crossing_id
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