Erstellung/Beginn Szene 2

This commit is contained in:
moritz 2024-07-08 12:43:39 +02:00
parent a2ece792f8
commit 6ce32a689d
7 changed files with 85 additions and 33 deletions

View file

@ -58,4 +58,41 @@ def check_sensor(collisions, lanterns):
# Direkt zugehörige Laterne anmachen
if lantern.id == detector.id:
lantern.light_up(255, 255, 0, 255)
lantern.light_up(255, 255, 0, 255)
def scene_1(screen, detectors, streets, lanterns, player):
screen.fill("Grey")
detectors.draw(screen)
streets.draw(screen)
lanterns.draw(screen)
player.draw(screen)
player.update()
for lantern in lanterns:
lantern.reset_light()
# Check for collision and light up corresponding lantern
collisions = pygame.sprite.spritecollide(player.sprite, detectors, False)
check_sensor(collisions, lanterns)
if pygame.sprite.spritecollide(player.sprite, streets, False):
player.sprite.set_back()#
def scene_2(screen, detectors, streets, lanterns, player):
screen.fill("Pink")
detectors.draw(screen)
streets.draw(screen)
lanterns.draw(screen)
player.draw(screen)
player.update()
for lantern in lanterns:
lantern.reset_light()
# Check for collision and light up corresponding lantern
collisions = pygame.sprite.spritecollide(player.sprite, detectors, False)
check_sensor(collisions, lanterns)
if pygame.sprite.spritecollide(player.sprite, streets, False):
player.sprite.set_back()

View file

@ -1,7 +1,7 @@
import pygame
import sprites
def setup_streets():
def setup_streets_scene_1():
street_1 = sprites.Streets(0, 100, 850, 4) # Street 1 Top Line
street_2 = sprites.Streets(0, 200, 850, 4) # Street 1 Bottomm Line
street_3 = sprites.Streets(950, 100, 850, 4) # Street 2 Top Line
@ -19,7 +19,7 @@ def setup_streets():
return streets_list
def setup_lanterns_detectors_new(SCREEN_WIDTH):
def setup_lanterns_detectors_scene_1(SCREEN_WIDTH):
lantern_list = []
detectors_list = []
@ -101,4 +101,18 @@ def setup_lanterns_detectors_new(SCREEN_WIDTH):
lantern_list.extend([cross_lantern_1, cross_lantern_2, cross_lantern_3, cross_lantern_4, cross_lantern_5, cross_lantern_6, cross_lantern_7, cross_lantern_8])
detectors_list.extend([cross_detector_1, cross_detector_2])
return lantern_list, detectors_list
return lantern_list, detectors_list
def setup_streets_scene_2():
street_1 = sprites.Streets(0, 450, 850, 4) # Street 1 Top Line
street_2 = sprites.Streets(0, 550, 850, 4) # Street 1 Bottomm Line
street_3 = sprites.Streets(950, 450, 850, 4) # Street 2 Top Line
street_4 = sprites.Streets(950, 550, 850, 4) # Street 2 Bottom Line
street_5 = sprites.Streets(850, 0, 4, 454) # Street 3 Left Line
street_6 = sprites.Streets(950, 0, 4, 454) # Street 3 Right Line
street_7 = sprites.Streets(850, 550, 4, 450) # Street 5/6 Bottom Line
street_8 = sprites.Streets(950, 550, 4, 450) # Street 4 Left Line
streets_list = [street_1, street_2, street_3, street_4, street_5, street_6, street_7, street_8]
return streets_list

View file

@ -14,19 +14,26 @@ clock = pygame.time.Clock()
player = pygame.sprite.GroupSingle()
player.add(sprites.Player())
streets = pygame.sprite.Group()
streets_list = setup.setup_streets()
streets_scene_1 = pygame.sprite.Group()
streets_list_scene_1 = setup.setup_streets_scene_1()
streets_scene_2 = pygame.sprite.Group()
streets_list_scene_2 = setup.setup_streets_scene_2()
lanterns = pygame.sprite.Group()
detectors = pygame.sprite.Group()
lantern_list, detectors_list = setup.setup_lanterns_detectors_new(SCREEN_WIDTH)
lanterns_scene_1 = pygame.sprite.Group()
detectors_scene_1 = pygame.sprite.Group()
lantern_list_scene_1, detectors_list_scene_1 = setup.setup_lanterns_detectors_scene_1(SCREEN_WIDTH)
current_scene = "scene_1"
for item in lantern_list:
lanterns.add(item)
for item in detectors_list:
detectors.add(item)
for item in streets_list:
streets.add(item)
for item in lantern_list_scene_1:
lanterns_scene_1.add(item)
for item in detectors_list_scene_1:
detectors_scene_1.add(item)
for item in streets_list_scene_1:
streets_scene_1.add(item)
for item in streets_list_scene_2:
streets_scene_2.add(item)
@ -37,25 +44,12 @@ if __name__ == "__main__":
if event.type == pygame.QUIT:
run = False
screen.fill("Grey")
detectors.draw(screen)
streets.draw(screen)
lanterns.draw(screen)
player.draw(screen)
player.update()
for lantern in lanterns:
lantern.reset_light()
# Check for collision and light up corresponding lantern
collisions = pygame.sprite.spritecollide(player.sprite, detectors, False)
functions.check_sensor(collisions, lanterns)
if pygame.sprite.spritecollide(player.sprite, streets, False):
player.sprite.set_back()
if current_scene == "scene_1":
functions.scene_1(screen, detectors_scene_1, streets_scene_1, lanterns_scene_1, player)
if current_scene == "scene_2":
functions.scene_2(screen, detectors_scene_1, streets_scene_2, lanterns_scene_1, player)
current_scene = player.sprite.left_scene(current_scene)
pygame.display.update()
clock.tick(60)

View file

@ -39,6 +39,13 @@ class Player(pygame.sprite.Sprite):
if self.rect.x < -60:
self.rect.x = 1860
def left_scene(self, current_scene):
if current_scene == "scene_1" and self.rect.y <= -80:
self.rect.x = 900
self.rect.y = 1050
return "scene_2"
return current_scene
def update(self):
self.get_last_position()
self.player_inputs()