Weiter arbeiten, aufteilen in Klassen und organisierung des codes

This commit is contained in:
moritz 2024-07-06 19:51:25 +02:00
parent 437d8e3c25
commit f1b81eb92c
7 changed files with 71 additions and 32 deletions

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code/simulation.py Normal file
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import pygame
import sprites
pygame.init()
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
player = pygame.sprite.GroupSingle()
player.add(sprites.Player())
top_street_boarder = pygame.Rect(0, 50, SCREEN_WIDTH, 4)
if __name__ == "__main__":
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
screen.fill("Grey")
player.draw(screen)
player.update()
#pygame.draw.rect(screen, (0, 0, 0), line)
#if stickman_rect.colliderect(line):
# stickman_rect.y = 55
pygame.display.update()
clock.tick(60)
pygame.quit()

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code/sprites.py Normal file
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import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
player_right = pygame.image.load("images/stickman_right.png")
player_right = pygame.transform.scale(player_right, (30, 67))
player_left = pygame.image.load("images/stickman_left.png")
player_left = pygame.transform.scale(player_left, (30, 67))
self.player_direction = [player_right, player_left]
self.image = self.player_direction[0]
self.rect = self.image.get_rect(topleft = (0, 55))
def player_inputs(self):
key = pygame.key.get_pressed()
if key[pygame.K_a]:
self.rect.x -= 3
self.image = self.player_direction[1]
if key[pygame.K_d]:
self.rect.x += 3
self.image = self.player_direction[0]
if key[pygame.K_s]:
self.rect.y += 3
if key[pygame.K_w]:
self.rect.y -= 3
def update(self):
self.player_inputs()

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images/stickman_left.png Normal file

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images/stickman_right.png Normal file

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import pygame
pygame.init()
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
screen.fill("Grey")
stickman = pygame.image.load("images/stickman.png")
stickman = pygame.transform.scale(stickman, (30.072, 67.2))
if __name__ == "__main__":
run = True
while run:
key = pygame.key.get_pressed()
if key[pygame.K_a] == True:
print("a")
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
screen.blit(stickman, (0,0))
pygame.display.update()
pygame.quit()