Compare commits

..

2 commits

Author SHA1 Message Date
moritz 80ca962709 Merge branch 'main' of https://git.i3le.net/moritz/Hackathon 2024-07-10 15:32:49 +02:00
moritz 178be4d5c3 Szene 6 + 7 2024-07-10 15:26:17 +02:00
6 changed files with 243 additions and 2 deletions

View file

@ -258,7 +258,7 @@ def setup_streets_scene_4():
street_1 = sprites.Streets(200, 100, 1600, 4) # Street 1 Top Line
street_2 = sprites.Streets(200, 200, 1600, 4) # Street 1 Bottom Line
street_3 = sprites.Streets(200, 750, 1600, 4) # Street 2 Top Line
street_4 = sprites.Streets(100, 850, 1600, 4) # Street 2 Bottom Linee
street_4 = sprites.Streets(100, 850, 1700, 4) # Street 2 Bottom Linee
street_5 = sprites.Streets(200, 200, 4, 550) # Street 3 right middle Line
street_6 = sprites.Streets(100, 0, 4, 850) # Street 3 Left Line
street_7 = sprites.Streets(200, 0, 4, 100) # Street 3 right top Line
@ -328,3 +328,173 @@ def setup_lanterns_detectors_scene_4():
id += 1
return lantern_list, detectors_list
def setup_streets_scene_5():
street_1 = sprites.Streets(100, 100, 1700, 4) # Street 2 Top Line
street_2 = sprites.Streets(200, 200, 1600, 4) # Street 2 Bottom Linee
street_3 = sprites.Streets(100, 100, 4, 900) # Street 1 Left Line
street_4 = sprites.Streets(200, 200, 4, 800) # Street 3 Right Line
streets_list = [street_1, street_2, street_3, street_4]
return streets_list
def setup_lanterns_detectors_scene_5():
lantern_list = []
detectors_list = []
cross_lantern_1 = sprites.Lanterns(225, 75, 25, 25, id=1, street="street_1", crossing_id=1)
cross_lantern_2 = sprites.Lanterns(225, 225, 25, 25, id=1, street="street_1", crossing_id=1)
cross_lantern_3 = sprites.Lanterns(75, 75, 25, 25, id=1, street="street_2", crossing_id=1)
cross_lantern_4 = sprites.Lanterns(75, 225, 25, 25, id=1, street="street_2", crossing_id=1)
cross_detector_1 = sprites.Detectors(150, 150, 260, 260, crossing_id=1)
lantern_list.extend([cross_lantern_1, cross_lantern_2, cross_lantern_3, cross_lantern_4])
detectors_list.append(cross_detector_1)
# Street 1
for x_pos in range(75, 226, 150):
y_pos = 325
id = 2
while y_pos <= 925:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_1")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 200, 75, id, street="street_1")
detectors_list.append(detector)
y_pos += 100
id += 1
# Street 2
for y_pos in range(75, 226, 150):
x_pos = 325
id = 2
while x_pos <= 1775:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_2")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_2")
detectors_list.append(detector)
x_pos += 100
id += 1
return lantern_list, detectors_list
def setup_streets_scene_6():
street_1 = sprites.Streets(0, 100, 1800, 4) # Street 1/2 Top Line
street_2 = sprites.Streets(0, 200, 850, 4) # Street 1 Bottom Line
street_3 = sprites.Streets(950, 200, 850, 4) # Street 2 Bottom Line
street_4 = sprites.Streets(850, 200, 4, 800) # Street 3 Left Line
street_5 = sprites.Streets(950, 200, 4, 800) # Street 3 Left Line
streets_list = [street_1, street_2, street_3, street_4, street_5]
return streets_list
def setup_lanterns_detectors_scene_6():
lantern_list = []
detectors_list = []
cross_lantern_1 = sprites.Lanterns(825, 75, 25, 25, id=1, street="street_1", crossing_id=1)
cross_lantern_2 = sprites.Lanterns(975, 75, 25, 25, id=1, street="street_2", crossing_id=1)
cross_lantern_3 = sprites.Lanterns(825, 225, 25, 25, id=1, street="street_3", crossing_id=1)
cross_lantern_4 = sprites.Lanterns(975, 225, 25, 25, id=1, street="street_3", crossing_id=1)
cross_detector_1 = sprites.Detectors(900, 150, 260, 260, crossing_id=1)
lantern_list.extend([cross_lantern_1, cross_lantern_2, cross_lantern_3, cross_lantern_4])
detectors_list.append(cross_detector_1)
# Street 1
for y_pos in range(75, 226, 150):
x_pos = 725
id = 2
while x_pos >= 25:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_1")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_1")
detectors_list.append(detector)
x_pos -= 100
id += 1
# Street 1
for y_pos in range(75, 226, 150):
x_pos = 1075
id = 2
while x_pos <= 1775:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_2")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_2")
detectors_list.append(detector)
x_pos += 100
id += 1
# Street 1
for x_pos in range(825, 976, 150):
y_pos = 325
id = 2
while y_pos <= 925:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_3")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 200, 75, id, street="street_3")
detectors_list.append(detector)
y_pos += 100
id += 1
return lantern_list, detectors_list
def setup_streets_scene_7():
street_1 = sprites.Streets(0, 100, 1700, 4) # Street 2 Top Line
street_2 = sprites.Streets(0, 200, 1600, 4) # Street 2 Bottom Linee
street_3 = sprites.Streets(1700, 100, 4, 900) # Street 1 Left Line
street_4 = sprites.Streets(1600, 200, 4, 800) # Street 3 Right Line
streets_list = [street_1, street_2, street_3, street_4]
return streets_list
def setup_lanterns_detectors_scene_7():
lantern_list = []
detectors_list = []
cross_lantern_1 = sprites.Lanterns(1575, 75, 25, 25, id=1, street="street_1", crossing_id=1)
cross_lantern_2 = sprites.Lanterns(1725, 75, 25, 25, id=1, street="street_1", crossing_id=1)
cross_lantern_3 = sprites.Lanterns(1575, 225, 25, 25, id=1, street="street_2", crossing_id=1)
cross_lantern_4 = sprites.Lanterns(1725, 225, 25, 25, id=1, street="street_2", crossing_id=1)
cross_detector_1 = sprites.Detectors(1650, 150, 260, 260, crossing_id=1)
lantern_list.extend([cross_lantern_1, cross_lantern_2, cross_lantern_3, cross_lantern_4])
detectors_list.append(cross_detector_1)
# Street 1
for y_pos in range(75, 226, 150):
x_pos = 1475
id = 2
while x_pos >= 75:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_1")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_1")
detectors_list.append(detector)
x_pos -= 100
id += 1
# Street 2
for x_pos in range(1575, 1726, 150):
y_pos = 325
id = 2
while y_pos <= 925:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_2")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 200, 75, id, street="street_2")
detectors_list.append(detector)
y_pos += 100
id += 1
return lantern_list, detectors_list

View file

@ -26,6 +26,15 @@ streets_list_scene_3 = setup.setup_streets_scene_3()
streets_scene_4 = pygame.sprite.Group()
streets_list_scene_4 = setup.setup_streets_scene_4()
streets_scene_5 = pygame.sprite.Group()
streets_list_scene_5 = setup.setup_streets_scene_5()
streets_scene_6 = pygame.sprite.Group()
streets_list_scene_6 = setup.setup_streets_scene_6()
streets_scene_7 = pygame.sprite.Group()
streets_list_scene_7 = setup.setup_streets_scene_7()
lanterns_scene_1 = pygame.sprite.Group()
detectors_scene_1 = pygame.sprite.Group()
@ -43,6 +52,18 @@ lanterns_scene_4 = pygame.sprite.Group()
detectors_scene_4 = pygame.sprite.Group()
lantern_list_scene_4, detectors_list_scene_4 = setup.setup_lanterns_detectors_scene_4()
lanterns_scene_5 = pygame.sprite.Group()
detectors_scene_5 = pygame.sprite.Group()
lantern_list_scene_5, detectors_list_scene_5 = setup.setup_lanterns_detectors_scene_5()
lanterns_scene_6 = pygame.sprite.Group()
detectors_scene_6 = pygame.sprite.Group()
lantern_list_scene_6, detectors_list_scene_6 = setup.setup_lanterns_detectors_scene_6()
lanterns_scene_7 = pygame.sprite.Group()
detectors_scene_7 = pygame.sprite.Group()
lantern_list_scene_7, detectors_list_scene_7 = setup.setup_lanterns_detectors_scene_7()
current_scene = "scene_1"
@ -74,6 +95,26 @@ for item in lantern_list_scene_4:
for item in detectors_list_scene_4:
detectors_scene_4.add(item)
for item in streets_list_scene_5:
streets_scene_5.add(item)
for item in lantern_list_scene_5:
lanterns_scene_5.add(item)
for item in detectors_list_scene_5:
detectors_scene_5.add(item)
for item in streets_list_scene_6:
streets_scene_6.add(item)
for item in lantern_list_scene_6:
lanterns_scene_6.add(item)
for item in detectors_list_scene_6:
detectors_scene_6.add(item)
for item in streets_list_scene_7:
streets_scene_7.add(item)
for item in lantern_list_scene_7:
lanterns_scene_7.add(item)
for item in detectors_list_scene_7:
detectors_scene_7.add(item)
if __name__ == "__main__":
@ -91,6 +132,12 @@ if __name__ == "__main__":
functions.scene_2(screen, detectors_scene_3, streets_scene_3, lanterns_scene_3, player)
if current_scene == "scene_4":
functions.scene_2(screen, detectors_scene_4, streets_scene_4, lanterns_scene_4, player)
if current_scene == "scene_5":
functions.scene_2(screen, detectors_scene_5, streets_scene_5, lanterns_scene_5, player)
if current_scene == "scene_6":
functions.scene_2(screen, detectors_scene_6, streets_scene_6, lanterns_scene_6, player)
if current_scene == "scene_7":
functions.scene_2(screen, detectors_scene_7, streets_scene_7, lanterns_scene_7, player)
current_scene = player.sprite.left_scene(current_scene)

View file

@ -47,6 +47,9 @@ class Player(pygame.sprite.Sprite):
if current_scene == "scene_1" and self.rect.x <= -80:
self.rect.x = 1880
return "scene_3"
if current_scene == "scene_1" and self.rect.y <= -80:
self.rect.y = 1080
return "scene_6"
if current_scene == "scene_2" and self.rect.y <= -80:
self.rect.x = 900
self.rect.y = 1050
@ -60,12 +63,33 @@ class Player(pygame.sprite.Sprite):
if current_scene == "scene_3" and self.rect.y >= 1080:
self.rect.y = -80
return "scene_4"
if current_scene == "scene_3" and self.rect.y <= -80:
self.rect.y = 1080
return "scene_5"
if current_scene == "scene_4" and self.rect.x >= 1880:
self.rect.x = -80
return "scene_2"
if current_scene == "scene_4" and self.rect.y <= -80:
self.rect.y = 1080
return "scene_3"
if current_scene == "scene_5" and self.rect.y >= 1080:
self.rect.y = -80
return "scene_3"
if current_scene == "scene_5" and self.rect.x >= 1880:
self.rect.x = -80
return "scene_6"
if current_scene == "scene_6" and self.rect.x <= -80:
self.rect.x = 1880
return "scene_5"
if current_scene == "scene_6" and self.rect.y >= 1080:
self.rect.y = -80
return "scene_1"
if current_scene == "scene_6" and self.rect.x >= 1880:
self.rect.x = -80
return "scene_7"
if current_scene == "scene_7" and self.rect.x <= -80:
self.rect.x = 1880
return "scene_6"
return current_scene
def update(self):