import pygame class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() player_right = pygame.image.load("images/stickman_right.png") player_right = pygame.transform.scale(player_right, (30, 67)) player_left = pygame.image.load("images/stickman_left.png") player_left = pygame.transform.scale(player_left, (30, 67)) self.player_direction = [player_right, player_left] self.image = self.player_direction[0] self.rect = self.image.get_rect(center = (0, 150)) def player_inputs(self): key = pygame.key.get_pressed() if key[pygame.K_a]: self.rect.x -= 3 self.image = self.player_direction[1] if key[pygame.K_d]: self.rect.x += 3 self.image = self.player_direction[0] if key[pygame.K_s]: self.rect.y += 3 if key[pygame.K_w]: self.rect.y -= 3 def get_last_position(self): self.last_position = self.rect.topleft def set_back(self): self.rect.topleft = self.last_position def update(self): self.get_last_position() self.player_inputs() class Streets(pygame.sprite.Sprite): def __init__(self, left, top, width, height): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill((0, 0, 0)) self.rect = self.image.get_rect(topleft=(left, top)) class Lanterns(pygame.sprite.Sprite): def __init__(self, left, top, width, height, id): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill((0, 0, 0)) self.rect = self.image.get_rect(center=(left, top)) self.id = id def light_up(self): self.image.fill((255, 255, 0)) def reset_light(self): self.image.fill((0, 0, 0)) class Detectors(pygame.sprite.Sprite): def __init__(self, left, top, width, height, id): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill("Grey") self.rect = self.image.get_rect(center=(left, top)) self.id = id