Hackathon/code/simulation.py
2024-07-11 09:41:21 +02:00

179 lines
5.9 KiB
Python

import pygame
import sprites
import setup
import functions
pygame.init()
SCREEN_WIDTH = 1800
SCREEN_HEIGHT = 1000
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
player = pygame.sprite.GroupSingle()
player.add(sprites.Player())
streets_scene_1 = pygame.sprite.Group()
streets_list_scene_1 = setup.setup_streets_scene_1()
streets_scene_2 = pygame.sprite.Group()
streets_list_scene_2 = setup.setup_streets_scene_2()
streets_scene_3 = pygame.sprite.Group()
streets_list_scene_3 = setup.setup_streets_scene_3()
streets_scene_4 = pygame.sprite.Group()
streets_list_scene_4 = setup.setup_streets_scene_4()
streets_scene_5 = pygame.sprite.Group()
streets_list_scene_5 = setup.setup_streets_scene_5()
streets_scene_6 = pygame.sprite.Group()
streets_list_scene_6 = setup.setup_streets_scene_6()
streets_scene_7 = pygame.sprite.Group()
streets_list_scene_7 = setup.setup_streets_scene_7()
streets_scene_8 = pygame.sprite.Group()
streets_list_scene_8 = setup.setup_streets_scene_8()
streets_scene_9 = pygame.sprite.Group()
streets_list_scene_9 = setup.setup_streets_scene_9()
lanterns_scene_1 = pygame.sprite.Group()
detectors_scene_1 = pygame.sprite.Group()
lantern_list_scene_1, detectors_list_scene_1 = setup.setup_lanterns_detectors_scene_1()
lanterns_scene_2 = pygame.sprite.Group()
detectors_scene_2 = pygame.sprite.Group()
lantern_list_scene_2, detectors_list_scene_2 = setup.setup_lanterns_detectors_scene_2()
lanterns_scene_3 = pygame.sprite.Group()
detectors_scene_3 = pygame.sprite.Group()
lantern_list_scene_3, detectors_list_scene_3 = setup.setup_lanterns_detectors_scene_3()
lanterns_scene_4 = pygame.sprite.Group()
detectors_scene_4 = pygame.sprite.Group()
lantern_list_scene_4, detectors_list_scene_4 = setup.setup_lanterns_detectors_scene_4()
lanterns_scene_5 = pygame.sprite.Group()
detectors_scene_5 = pygame.sprite.Group()
lantern_list_scene_5, detectors_list_scene_5 = setup.setup_lanterns_detectors_scene_5()
lanterns_scene_6 = pygame.sprite.Group()
detectors_scene_6 = pygame.sprite.Group()
lantern_list_scene_6, detectors_list_scene_6 = setup.setup_lanterns_detectors_scene_6()
lanterns_scene_7 = pygame.sprite.Group()
detectors_scene_7 = pygame.sprite.Group()
lantern_list_scene_7, detectors_list_scene_7 = setup.setup_lanterns_detectors_scene_7()
lanterns_scene_8 = pygame.sprite.Group()
detectors_scene_8 = pygame.sprite.Group()
lantern_list_scene_8, detectors_list_scene_8 = setup.setup_lanterns_detectors_scene_8()
lanterns_scene_9 = pygame.sprite.Group()
detectors_scene_9 = pygame.sprite.Group()
lantern_list_scene_9, detectors_list_scene_9 = setup.setup_lanterns_detectors_scene_9()
current_scene = "scene_1"
for item in lantern_list_scene_1:
lanterns_scene_1.add(item)
for item in detectors_list_scene_1:
detectors_scene_1.add(item)
for item in streets_list_scene_1:
streets_scene_1.add(item)
for item in streets_list_scene_2:
streets_scene_2.add(item)
for item in lantern_list_scene_2:
lanterns_scene_2.add(item)
for item in detectors_list_scene_2:
detectors_scene_2.add(item)
for item in streets_list_scene_3:
streets_scene_3.add(item)
for item in lantern_list_scene_3:
lanterns_scene_3.add(item)
for item in detectors_list_scene_3:
detectors_scene_3.add(item)
for item in streets_list_scene_4:
streets_scene_4.add(item)
for item in lantern_list_scene_4:
lanterns_scene_4.add(item)
for item in detectors_list_scene_4:
detectors_scene_4.add(item)
for item in streets_list_scene_5:
streets_scene_5.add(item)
for item in lantern_list_scene_5:
lanterns_scene_5.add(item)
for item in detectors_list_scene_5:
detectors_scene_5.add(item)
for item in streets_list_scene_6:
streets_scene_6.add(item)
for item in lantern_list_scene_6:
lanterns_scene_6.add(item)
for item in detectors_list_scene_6:
detectors_scene_6.add(item)
for item in streets_list_scene_7:
streets_scene_7.add(item)
for item in lantern_list_scene_7:
lanterns_scene_7.add(item)
for item in detectors_list_scene_7:
detectors_scene_7.add(item)
for item in streets_list_scene_8:
streets_scene_8.add(item)
for item in lantern_list_scene_8:
lanterns_scene_8.add(item)
for item in detectors_list_scene_8:
detectors_scene_8.add(item)
for item in streets_list_scene_9:
streets_scene_9.add(item)
for item in lantern_list_scene_9:
lanterns_scene_9.add(item)
for item in detectors_list_scene_9:
detectors_scene_9.add(item)
if __name__ == "__main__":
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if current_scene == "scene_1":
functions.scene(screen, detectors_scene_1, streets_scene_1, lanterns_scene_1, player)
if current_scene == "scene_2":
functions.scene(screen, detectors_scene_2, streets_scene_2, lanterns_scene_2, player)
if current_scene == "scene_3":
functions.scene(screen, detectors_scene_3, streets_scene_3, lanterns_scene_3, player)
if current_scene == "scene_4":
functions.scene(screen, detectors_scene_4, streets_scene_4, lanterns_scene_4, player)
if current_scene == "scene_5":
functions.scene(screen, detectors_scene_5, streets_scene_5, lanterns_scene_5, player)
if current_scene == "scene_6":
functions.scene(screen, detectors_scene_6, streets_scene_6, lanterns_scene_6, player)
if current_scene == "scene_7":
functions.scene(screen, detectors_scene_7, streets_scene_7, lanterns_scene_7, player)
if current_scene == "scene_8":
functions.scene(screen, detectors_scene_8, streets_scene_8, lanterns_scene_8, player)
if current_scene == "scene_9":
functions.scene(screen, detectors_scene_9, streets_scene_9, lanterns_scene_9, player)
current_scene = player.sprite.left_scene(current_scene)
pygame.display.update()
clock.tick(60)
pygame.quit()