179 lines
5.9 KiB
Python
179 lines
5.9 KiB
Python
import pygame
|
|
import sprites
|
|
import setup
|
|
import functions
|
|
|
|
pygame.init()
|
|
|
|
SCREEN_WIDTH = 1800
|
|
SCREEN_HEIGHT = 1000
|
|
|
|
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
clock = pygame.time.Clock()
|
|
|
|
player = pygame.sprite.GroupSingle()
|
|
player.add(sprites.Player())
|
|
|
|
streets_scene_1 = pygame.sprite.Group()
|
|
streets_list_scene_1 = setup.setup_streets_scene_1()
|
|
|
|
streets_scene_2 = pygame.sprite.Group()
|
|
streets_list_scene_2 = setup.setup_streets_scene_2()
|
|
|
|
streets_scene_3 = pygame.sprite.Group()
|
|
streets_list_scene_3 = setup.setup_streets_scene_3()
|
|
|
|
streets_scene_4 = pygame.sprite.Group()
|
|
streets_list_scene_4 = setup.setup_streets_scene_4()
|
|
|
|
streets_scene_5 = pygame.sprite.Group()
|
|
streets_list_scene_5 = setup.setup_streets_scene_5()
|
|
|
|
streets_scene_6 = pygame.sprite.Group()
|
|
streets_list_scene_6 = setup.setup_streets_scene_6()
|
|
|
|
streets_scene_7 = pygame.sprite.Group()
|
|
streets_list_scene_7 = setup.setup_streets_scene_7()
|
|
|
|
streets_scene_8 = pygame.sprite.Group()
|
|
streets_list_scene_8 = setup.setup_streets_scene_8()
|
|
|
|
streets_scene_9 = pygame.sprite.Group()
|
|
streets_list_scene_9 = setup.setup_streets_scene_9()
|
|
|
|
|
|
lanterns_scene_1 = pygame.sprite.Group()
|
|
detectors_scene_1 = pygame.sprite.Group()
|
|
lantern_list_scene_1, detectors_list_scene_1 = setup.setup_lanterns_detectors_scene_1()
|
|
|
|
lanterns_scene_2 = pygame.sprite.Group()
|
|
detectors_scene_2 = pygame.sprite.Group()
|
|
lantern_list_scene_2, detectors_list_scene_2 = setup.setup_lanterns_detectors_scene_2()
|
|
|
|
lanterns_scene_3 = pygame.sprite.Group()
|
|
detectors_scene_3 = pygame.sprite.Group()
|
|
lantern_list_scene_3, detectors_list_scene_3 = setup.setup_lanterns_detectors_scene_3()
|
|
|
|
lanterns_scene_4 = pygame.sprite.Group()
|
|
detectors_scene_4 = pygame.sprite.Group()
|
|
lantern_list_scene_4, detectors_list_scene_4 = setup.setup_lanterns_detectors_scene_4()
|
|
|
|
lanterns_scene_5 = pygame.sprite.Group()
|
|
detectors_scene_5 = pygame.sprite.Group()
|
|
lantern_list_scene_5, detectors_list_scene_5 = setup.setup_lanterns_detectors_scene_5()
|
|
|
|
lanterns_scene_6 = pygame.sprite.Group()
|
|
detectors_scene_6 = pygame.sprite.Group()
|
|
lantern_list_scene_6, detectors_list_scene_6 = setup.setup_lanterns_detectors_scene_6()
|
|
|
|
lanterns_scene_7 = pygame.sprite.Group()
|
|
detectors_scene_7 = pygame.sprite.Group()
|
|
lantern_list_scene_7, detectors_list_scene_7 = setup.setup_lanterns_detectors_scene_7()
|
|
|
|
lanterns_scene_8 = pygame.sprite.Group()
|
|
detectors_scene_8 = pygame.sprite.Group()
|
|
lantern_list_scene_8, detectors_list_scene_8 = setup.setup_lanterns_detectors_scene_8()
|
|
|
|
lanterns_scene_9 = pygame.sprite.Group()
|
|
detectors_scene_9 = pygame.sprite.Group()
|
|
lantern_list_scene_9, detectors_list_scene_9 = setup.setup_lanterns_detectors_scene_9()
|
|
|
|
|
|
current_scene = "scene_1"
|
|
|
|
for item in lantern_list_scene_1:
|
|
lanterns_scene_1.add(item)
|
|
for item in detectors_list_scene_1:
|
|
detectors_scene_1.add(item)
|
|
for item in streets_list_scene_1:
|
|
streets_scene_1.add(item)
|
|
|
|
for item in streets_list_scene_2:
|
|
streets_scene_2.add(item)
|
|
for item in lantern_list_scene_2:
|
|
lanterns_scene_2.add(item)
|
|
for item in detectors_list_scene_2:
|
|
detectors_scene_2.add(item)
|
|
|
|
for item in streets_list_scene_3:
|
|
streets_scene_3.add(item)
|
|
for item in lantern_list_scene_3:
|
|
lanterns_scene_3.add(item)
|
|
for item in detectors_list_scene_3:
|
|
detectors_scene_3.add(item)
|
|
|
|
for item in streets_list_scene_4:
|
|
streets_scene_4.add(item)
|
|
for item in lantern_list_scene_4:
|
|
lanterns_scene_4.add(item)
|
|
for item in detectors_list_scene_4:
|
|
detectors_scene_4.add(item)
|
|
|
|
for item in streets_list_scene_5:
|
|
streets_scene_5.add(item)
|
|
for item in lantern_list_scene_5:
|
|
lanterns_scene_5.add(item)
|
|
for item in detectors_list_scene_5:
|
|
detectors_scene_5.add(item)
|
|
|
|
for item in streets_list_scene_6:
|
|
streets_scene_6.add(item)
|
|
for item in lantern_list_scene_6:
|
|
lanterns_scene_6.add(item)
|
|
for item in detectors_list_scene_6:
|
|
detectors_scene_6.add(item)
|
|
|
|
for item in streets_list_scene_7:
|
|
streets_scene_7.add(item)
|
|
for item in lantern_list_scene_7:
|
|
lanterns_scene_7.add(item)
|
|
for item in detectors_list_scene_7:
|
|
detectors_scene_7.add(item)
|
|
|
|
for item in streets_list_scene_8:
|
|
streets_scene_8.add(item)
|
|
for item in lantern_list_scene_8:
|
|
lanterns_scene_8.add(item)
|
|
for item in detectors_list_scene_8:
|
|
detectors_scene_8.add(item)
|
|
|
|
for item in streets_list_scene_9:
|
|
streets_scene_9.add(item)
|
|
for item in lantern_list_scene_9:
|
|
lanterns_scene_9.add(item)
|
|
for item in detectors_list_scene_9:
|
|
detectors_scene_9.add(item)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
run = True
|
|
while run:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
run = False
|
|
|
|
if current_scene == "scene_1":
|
|
functions.scene(screen, detectors_scene_1, streets_scene_1, lanterns_scene_1, player)
|
|
if current_scene == "scene_2":
|
|
functions.scene(screen, detectors_scene_2, streets_scene_2, lanterns_scene_2, player)
|
|
if current_scene == "scene_3":
|
|
functions.scene(screen, detectors_scene_3, streets_scene_3, lanterns_scene_3, player)
|
|
if current_scene == "scene_4":
|
|
functions.scene(screen, detectors_scene_4, streets_scene_4, lanterns_scene_4, player)
|
|
if current_scene == "scene_5":
|
|
functions.scene(screen, detectors_scene_5, streets_scene_5, lanterns_scene_5, player)
|
|
if current_scene == "scene_6":
|
|
functions.scene(screen, detectors_scene_6, streets_scene_6, lanterns_scene_6, player)
|
|
if current_scene == "scene_7":
|
|
functions.scene(screen, detectors_scene_7, streets_scene_7, lanterns_scene_7, player)
|
|
if current_scene == "scene_8":
|
|
functions.scene(screen, detectors_scene_8, streets_scene_8, lanterns_scene_8, player)
|
|
if current_scene == "scene_9":
|
|
functions.scene(screen, detectors_scene_9, streets_scene_9, lanterns_scene_9, player)
|
|
|
|
current_scene = player.sprite.left_scene(current_scene)
|
|
|
|
pygame.display.update()
|
|
clock.tick(60)
|
|
|
|
pygame.quit() |