69 lines
2 KiB
Python
69 lines
2 KiB
Python
import pygame
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import sprites
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import setup
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pygame.init()
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SCREEN_WIDTH = 1800
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SCREEN_HEIGHT = 1000
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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player = pygame.sprite.GroupSingle()
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player.add(sprites.Player())
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streets = pygame.sprite.Group()
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streets_list = setup.setup_streets()
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lanterns = pygame.sprite.Group()
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detectors = pygame.sprite.Group()
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lantern_list, detectors_list = setup.setup_lanterns_detectors_new(SCREEN_WIDTH)
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for item in lantern_list:
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lanterns.add(item)
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for item in detectors_list:
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detectors.add(item)
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for item in streets_list:
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streets.add(item)
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if __name__ == "__main__":
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run = True
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while run:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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screen.fill("Grey")
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detectors.draw(screen)
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streets.draw(screen)
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lanterns.draw(screen)
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player.draw(screen)
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player.update()
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for lantern in lanterns:
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lantern.reset_light()
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# Check for collision and light up corresponding lantern
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collisions = pygame.sprite.spritecollide(player.sprite, detectors, False)
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for detector in collisions:
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for lantern in lanterns:
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if detector.crossing_id == lantern.crossing_id and detector.crossing_id is not None:
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lantern.light_up(255, 255, 0, 255)
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if lantern.street == detector.street:
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if lantern.id == detector.id - 1 or lantern.id == detector.id + 1:
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lantern.light_up(176, 179, 0, 255)
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if lantern.id == detector.id - 2 or lantern.id == detector.id + 2:
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lantern.light_up(176, 179, 0, 128)
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if lantern.id == detector.id:
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lantern.light_up(255, 255, 0, 255)
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if pygame.sprite.spritecollide(player.sprite, streets, False):
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player.sprite.set_back()
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pygame.display.update()
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clock.tick(60)
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pygame.quit() |