Laternen erstellt und Lichtsensoren und die lichter anschaltet, sobald der Spieler in der Nähe ist
This commit is contained in:
parent
f1b81eb92c
commit
753cb75b1d
Binary file not shown.
|
@ -14,8 +14,32 @@ clock = pygame.time.Clock()
|
||||||
player = pygame.sprite.GroupSingle()
|
player = pygame.sprite.GroupSingle()
|
||||||
player.add(sprites.Player())
|
player.add(sprites.Player())
|
||||||
|
|
||||||
top_street_boarder = pygame.Rect(0, 50, SCREEN_WIDTH, 4)
|
streets = pygame.sprite.Group()
|
||||||
|
street_1 = sprites.Streets(0, 100, SCREEN_WIDTH, 4)
|
||||||
|
street_2 = sprites.Streets(0, 200, SCREEN_WIDTH, 4)
|
||||||
|
streets.add(street_1)
|
||||||
|
streets.add(street_2)
|
||||||
|
|
||||||
|
lanterns = pygame.sprite.Group()
|
||||||
|
lantern_list = []
|
||||||
|
detectors = pygame.sprite.Group()
|
||||||
|
detectors_list = []
|
||||||
|
id = 1
|
||||||
|
|
||||||
|
for y_pos in range(50, 251, 200):
|
||||||
|
x_pos = 100
|
||||||
|
while x_pos < SCREEN_WIDTH:
|
||||||
|
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id)
|
||||||
|
lantern_list.append(lantern)
|
||||||
|
detector = sprites.Detectors(x_pos, y_pos, 133, 300, id)
|
||||||
|
detectors_list.append(detector)
|
||||||
|
x_pos += 150
|
||||||
|
id += 1
|
||||||
|
|
||||||
|
for item in lantern_list:
|
||||||
|
lanterns.add(item)
|
||||||
|
for item in detectors_list:
|
||||||
|
detectors.add(item)
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
@ -27,14 +51,25 @@ if __name__ == "__main__":
|
||||||
|
|
||||||
|
|
||||||
screen.fill("Grey")
|
screen.fill("Grey")
|
||||||
|
detectors.draw(screen)
|
||||||
|
streets.draw(screen)
|
||||||
|
lanterns.draw(screen)
|
||||||
player.draw(screen)
|
player.draw(screen)
|
||||||
player.update()
|
player.update()
|
||||||
|
|
||||||
|
for lantern in lanterns:
|
||||||
|
lantern.reset_light()
|
||||||
|
|
||||||
#pygame.draw.rect(screen, (0, 0, 0), line)
|
# Check for collision and light up corresponding lantern
|
||||||
|
collisions = pygame.sprite.spritecollide(player.sprite, detectors, False)
|
||||||
|
for detector in collisions:
|
||||||
|
for lantern in lanterns:
|
||||||
|
if lantern.id == detector.id:
|
||||||
|
lantern.light_up()
|
||||||
|
|
||||||
|
if pygame.sprite.spritecollide(player.sprite, streets, False):
|
||||||
|
player.sprite.set_back()
|
||||||
|
|
||||||
#if stickman_rect.colliderect(line):
|
|
||||||
# stickman_rect.y = 55
|
|
||||||
|
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
clock.tick(60)
|
clock.tick(60)
|
||||||
|
|
|
@ -10,7 +10,9 @@ class Player(pygame.sprite.Sprite):
|
||||||
self.player_direction = [player_right, player_left]
|
self.player_direction = [player_right, player_left]
|
||||||
|
|
||||||
self.image = self.player_direction[0]
|
self.image = self.player_direction[0]
|
||||||
self.rect = self.image.get_rect(topleft = (0, 55))
|
self.rect = self.image.get_rect(center = (0, 150))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def player_inputs(self):
|
def player_inputs(self):
|
||||||
key = pygame.key.get_pressed()
|
key = pygame.key.get_pressed()
|
||||||
|
@ -25,5 +27,42 @@ class Player(pygame.sprite.Sprite):
|
||||||
if key[pygame.K_w]:
|
if key[pygame.K_w]:
|
||||||
self.rect.y -= 3
|
self.rect.y -= 3
|
||||||
|
|
||||||
|
def get_last_position(self):
|
||||||
|
self.last_position = self.rect.topleft
|
||||||
|
|
||||||
|
def set_back(self):
|
||||||
|
self.rect.topleft = self.last_position
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
|
self.get_last_position()
|
||||||
self.player_inputs()
|
self.player_inputs()
|
||||||
|
|
||||||
|
|
||||||
|
class Streets(pygame.sprite.Sprite):
|
||||||
|
def __init__(self, left, top, width, height):
|
||||||
|
super().__init__()
|
||||||
|
self.image = pygame.Surface([width, height])
|
||||||
|
self.image.fill((0, 0, 0))
|
||||||
|
self.rect = self.image.get_rect(topleft=(left, top))
|
||||||
|
|
||||||
|
class Lanterns(pygame.sprite.Sprite):
|
||||||
|
def __init__(self, left, top, width, height, id):
|
||||||
|
super().__init__()
|
||||||
|
self.image = pygame.Surface([width, height])
|
||||||
|
self.image.fill((0, 0, 0))
|
||||||
|
self.rect = self.image.get_rect(center=(left, top))
|
||||||
|
self.id = id
|
||||||
|
|
||||||
|
def light_up(self):
|
||||||
|
self.image.fill((255, 255, 0))
|
||||||
|
|
||||||
|
def reset_light(self):
|
||||||
|
self.image.fill((0, 0, 0))
|
||||||
|
|
||||||
|
class Detectors(pygame.sprite.Sprite):
|
||||||
|
def __init__(self, left, top, width, height, id):
|
||||||
|
super().__init__()
|
||||||
|
self.image = pygame.Surface([width, height])
|
||||||
|
self.image.fill("Grey")
|
||||||
|
self.rect = self.image.get_rect(center=(left, top))
|
||||||
|
self.id = id
|
||||||
|
|
Loading…
Reference in a new issue