Finalisierung Scene 2

This commit is contained in:
moritz 2024-07-09 10:16:57 +02:00
parent 6ce32a689d
commit d1fcc7142b
5 changed files with 88 additions and 4 deletions

View file

@ -19,7 +19,7 @@ def setup_streets_scene_1():
return streets_list
def setup_lanterns_detectors_scene_1(SCREEN_WIDTH):
def setup_lanterns_detectors_scene_1():
lantern_list = []
detectors_list = []
@ -116,3 +116,75 @@ def setup_streets_scene_2():
streets_list = [street_1, street_2, street_3, street_4, street_5, street_6, street_7, street_8]
return streets_list
def setup_lanterns_detectors_scene_2():
lantern_list = []
detectors_list = []
# intersection 1
cross_lantern_1 = sprites.Lanterns(825, 425, 25, 25, id=1, street="street_1", crossing_id=1)
cross_lantern_2 = sprites.Lanterns(975, 425, 25, 25, id=1, street="street_2", crossing_id=1)
cross_lantern_3 = sprites.Lanterns(975, 575, 25, 25, id=1, street="street_3", crossing_id=1)
cross_lantern_4 = sprites.Lanterns(825, 575, 25, 25, id=1, street="street_4", crossing_id=1)
cross_detector_1 = sprites.Detectors(900, 500, 260, 260, crossing_id=1)
lantern_list.extend([cross_lantern_1, cross_lantern_2, cross_lantern_3, cross_lantern_4])
detectors_list.append(cross_detector_1)
# Street 1
for y_pos in range(425, 576, 150):
print("street 1")
x_pos = 725
id = 2
while x_pos >= 25:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_1")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_1")
detectors_list.append(detector)
x_pos -= 100
id += 1
# Street 2
for x_pos in range(825, 976, 150):
y_pos = 325
id = 2
while y_pos >= 25:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_2")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 200, 75, id, street="street_2")
detectors_list.append(detector)
print(y_pos)
y_pos -= 100
id += 1
# Street 3
for y_pos in range(425, 576, 150):
print("street 1")
x_pos = 1075
id = 2
while x_pos <= 1775:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_3")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 75, 90, id, street="street_3")
detectors_list.append(detector)
x_pos += 100
id += 1
# Street 4
for x_pos in range(825, 976, 150):
y_pos = 675
id = 2
while y_pos <= 975:
lantern = sprites.Lanterns(x_pos, y_pos, 25, 25, id, street="street_4")
lantern_list.append(lantern)
detector = sprites.Detectors(x_pos, y_pos, 200, 75, id, street="street_4")
detectors_list.append(detector)
print(y_pos)
y_pos += 100
id += 1
return lantern_list, detectors_list

View file

@ -22,7 +22,11 @@ streets_list_scene_2 = setup.setup_streets_scene_2()
lanterns_scene_1 = pygame.sprite.Group()
detectors_scene_1 = pygame.sprite.Group()
lantern_list_scene_1, detectors_list_scene_1 = setup.setup_lanterns_detectors_scene_1(SCREEN_WIDTH)
lantern_list_scene_1, detectors_list_scene_1 = setup.setup_lanterns_detectors_scene_1()
lanterns_scene_2 = pygame.sprite.Group()
detectors_scene_2 = pygame.sprite.Group()
lantern_list_scene_2, detectors_list_scene_2 = setup.setup_lanterns_detectors_scene_2()
current_scene = "scene_1"
@ -34,6 +38,10 @@ for item in streets_list_scene_1:
streets_scene_1.add(item)
for item in streets_list_scene_2:
streets_scene_2.add(item)
for item in lantern_list_scene_2:
lanterns_scene_2.add(item)
for item in detectors_list_scene_2:
detectors_scene_2.add(item)
@ -47,7 +55,7 @@ if __name__ == "__main__":
if current_scene == "scene_1":
functions.scene_1(screen, detectors_scene_1, streets_scene_1, lanterns_scene_1, player)
if current_scene == "scene_2":
functions.scene_2(screen, detectors_scene_1, streets_scene_2, lanterns_scene_1, player)
functions.scene_2(screen, detectors_scene_2, streets_scene_2, lanterns_scene_2, player)
current_scene = player.sprite.left_scene(current_scene)

View file

@ -44,6 +44,10 @@ class Player(pygame.sprite.Sprite):
self.rect.x = 900
self.rect.y = 1050
return "scene_2"
if current_scene == "scene_2" and self.rect.y >= 1080:
self.rect.x = 900
self.rect.y = -80
return "scene_1"
return current_scene
def update(self):