Hackathon/code/sprites.py

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import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
player_right = pygame.image.load("images/stickman_right.png")
player_right = pygame.transform.scale(player_right, (30, 67))
player_left = pygame.image.load("images/stickman_left.png")
player_left = pygame.transform.scale(player_left, (30, 67))
self.player_direction = [player_right, player_left]
self.image = self.player_direction[0]
self.rect = self.image.get_rect(center = (0, 150))
def player_inputs(self):
key = pygame.key.get_pressed()
if key[pygame.K_a]:
self.rect.x -= 3
self.image = self.player_direction[1]
if key[pygame.K_d]:
self.rect.x += 3
self.image = self.player_direction[0]
if key[pygame.K_s]:
self.rect.y += 3
if key[pygame.K_w]:
self.rect.y -= 3
def get_last_position(self):
self.last_position = self.rect.topleft
def set_back(self):
self.rect.topleft = self.last_position
def update(self):
self.get_last_position()
self.player_inputs()
class Streets(pygame.sprite.Sprite):
def __init__(self, left, top, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect(topleft=(left, top))
class Lanterns(pygame.sprite.Sprite):
def __init__(self, left, top, width, height, id):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect(center=(left, top))
self.id = id
def light_up(self):
self.image.fill((255, 255, 0))
def reset_light(self):
self.image.fill((0, 0, 0))
class Detectors(pygame.sprite.Sprite):
def __init__(self, left, top, width, height, id):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill("Grey")
self.rect = self.image.get_rect(center=(left, top))
self.id = id