2024-07-06 19:51:25 +02:00
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import pygame
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class Player(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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player_right = pygame.image.load("images/stickman_right.png")
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player_right = pygame.transform.scale(player_right, (30, 67))
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player_left = pygame.image.load("images/stickman_left.png")
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player_left = pygame.transform.scale(player_left, (30, 67))
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self.player_direction = [player_right, player_left]
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self.image = self.player_direction[0]
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2024-07-06 22:34:48 +02:00
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self.rect = self.image.get_rect(center = (0, 150))
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2024-07-06 19:51:25 +02:00
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def player_inputs(self):
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key = pygame.key.get_pressed()
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if key[pygame.K_a]:
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self.rect.x -= 3
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self.image = self.player_direction[1]
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if key[pygame.K_d]:
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self.rect.x += 3
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self.image = self.player_direction[0]
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if key[pygame.K_s]:
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self.rect.y += 3
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if key[pygame.K_w]:
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self.rect.y -= 3
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2024-07-06 22:34:48 +02:00
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def get_last_position(self):
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self.last_position = self.rect.topleft
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def set_back(self):
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self.rect.topleft = self.last_position
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2024-07-06 19:51:25 +02:00
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def update(self):
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2024-07-06 22:34:48 +02:00
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self.get_last_position()
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self.player_inputs()
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class Streets(pygame.sprite.Sprite):
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def __init__(self, left, top, width, height):
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super().__init__()
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self.image = pygame.Surface([width, height])
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self.image.fill((0, 0, 0))
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self.rect = self.image.get_rect(topleft=(left, top))
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class Lanterns(pygame.sprite.Sprite):
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def __init__(self, left, top, width, height, id):
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super().__init__()
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self.image = pygame.Surface([width, height])
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self.image.fill((0, 0, 0))
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self.rect = self.image.get_rect(center=(left, top))
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self.id = id
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2024-07-07 14:23:58 +02:00
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def light_up(self, r, g, b):
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self.image.fill((r, g, b))
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2024-07-06 22:34:48 +02:00
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def reset_light(self):
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self.image.fill((0, 0, 0))
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class Detectors(pygame.sprite.Sprite):
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def __init__(self, left, top, width, height, id):
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super().__init__()
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self.image = pygame.Surface([width, height])
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self.image.fill("Grey")
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self.rect = self.image.get_rect(center=(left, top))
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self.id = id
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