2024-07-06 19:51:25 +02:00
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import pygame
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import sprites
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2024-07-07 16:35:41 +02:00
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import setup
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2024-07-08 11:35:13 +02:00
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import functions
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2024-07-06 19:51:25 +02:00
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pygame.init()
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2024-07-07 16:35:41 +02:00
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SCREEN_WIDTH = 1800
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SCREEN_HEIGHT = 1000
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2024-07-06 19:51:25 +02:00
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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player = pygame.sprite.GroupSingle()
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player.add(sprites.Player())
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2024-07-08 12:43:39 +02:00
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streets_scene_1 = pygame.sprite.Group()
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streets_list_scene_1 = setup.setup_streets_scene_1()
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streets_scene_2 = pygame.sprite.Group()
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streets_list_scene_2 = setup.setup_streets_scene_2()
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2024-07-06 19:51:25 +02:00
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2024-07-08 12:43:39 +02:00
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lanterns_scene_1 = pygame.sprite.Group()
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detectors_scene_1 = pygame.sprite.Group()
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2024-07-09 10:16:57 +02:00
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lantern_list_scene_1, detectors_list_scene_1 = setup.setup_lanterns_detectors_scene_1()
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lanterns_scene_2 = pygame.sprite.Group()
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detectors_scene_2 = pygame.sprite.Group()
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lantern_list_scene_2, detectors_list_scene_2 = setup.setup_lanterns_detectors_scene_2()
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2024-07-08 12:43:39 +02:00
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current_scene = "scene_1"
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2024-07-06 22:34:48 +02:00
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2024-07-08 12:43:39 +02:00
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for item in lantern_list_scene_1:
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lanterns_scene_1.add(item)
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for item in detectors_list_scene_1:
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detectors_scene_1.add(item)
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for item in streets_list_scene_1:
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streets_scene_1.add(item)
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for item in streets_list_scene_2:
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streets_scene_2.add(item)
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2024-07-09 10:16:57 +02:00
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for item in lantern_list_scene_2:
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lanterns_scene_2.add(item)
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for item in detectors_list_scene_2:
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detectors_scene_2.add(item)
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2024-07-06 19:51:25 +02:00
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2024-07-08 11:35:13 +02:00
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2024-07-06 19:51:25 +02:00
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if __name__ == "__main__":
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run = True
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while run:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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2024-07-08 12:43:39 +02:00
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if current_scene == "scene_1":
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functions.scene_1(screen, detectors_scene_1, streets_scene_1, lanterns_scene_1, player)
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if current_scene == "scene_2":
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2024-07-09 10:16:57 +02:00
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functions.scene_2(screen, detectors_scene_2, streets_scene_2, lanterns_scene_2, player)
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2024-07-06 19:51:25 +02:00
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2024-07-08 12:43:39 +02:00
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current_scene = player.sprite.left_scene(current_scene)
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2024-07-07 14:23:58 +02:00
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2024-07-06 19:51:25 +02:00
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pygame.display.update()
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clock.tick(60)
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pygame.quit()
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